October 2022 - Spooky Month's Spooky Patreon News



Hi everybody! Hope you've all been having a swell spooky month - I know I have!

Things have calmed down a little bit at work before they heat up again in November and I've been able to use the time to shore up a lot of hardware-intensive scenes featuring a lot of girls and environmental assets. It's a little bit of a load off to be past those scenes because they always take the longest to do the regular staging and previewing.

In terms of staging, I'm now working on one of the several girl-specific paths I alluded to in an earlier post - it's been a lot quicker and I really like the look of the way things are coming together. I've also been working on Halloween specific renders, but we'll get to that later.

My PC has been rendering out animation frames through the night and I've been reviewing and compiling (if they pass my checks) or updating (if they don't) - this is always the "issue" with animation, because at least some frames always seem to slip by with some poke-through or strange warping. In the case of the most recent animation I was playing with today, mesh smoothing was causing some panties to rumble around despite only slight movement. Fun! But it does keep things interesting.

Finally, I went ahead and soft-launched a Patreon and SubscribeStar. I'd love it if you were to support me on those platforms. I also will be entirely unoffended if you don't want to. But as emphasized in my last post, I'm at the point where I see this as my best way to move toward more dedicated development time.

To incentivize these platforms, I'm also keeping some content exclusive to them. Four new Halloween renders are available now with more to come next week and I'm posting micro-updates on my work each week. But the big thing is that I'll plan to release the next version of the game after I'm done with the latest path as a Patreon/SS-only early-access. This update will be more brief than others as I work towards completing the rest of the paths, but I'll also update on those platforms each time a path is completed up through the full version 0.7.0. Some will prefer this, some won't, but I feel it's the right option to promote the game. I'll consider making 0.7.0 public once a working version of 0.8.0 is released to patrons.

Naturally, I know the game will get leaked. This doesn't offend me, but I do hope that you'll see my push towards these platforms as a genuine ask for your support, and that if you like the game, you'll consider providing that support.

PS - Here's a follow-up to Chrissy's previous image, using her "magic wand" as inspired by a fan on Discord - enjoy!


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